My Humble Indie STASH Announcement
I have an important formatting change to announce for this project, and it’s a doosy.
I can’t do this every day.
I have reasons, if you don’t want to hear them, skip to the next bit of bold-face. Ciao.
Now that we’ve divided the wheat from the chaf, hello brilliant and wonderful fans and friends!
I took on this project in a crucial moment in my life. I just graduated from a masters program and I’m finally out in the real world. Time to start a bold new project! I’ve been thinking about doing this for a long time and am very proud of it and am thankful for your readershipness. But this is not the time to take up my new-found time digesting and consuming (poorly too, more on that). I need to capture this moment and create. I have a backlog of my own creations that have been put on hold for secondary education and now’s the time to strike.
Also, these games are excellent. They are the pride and joy of several developers and they deserve more than a quick swish on my critical palette. My harsh judgement is something I have to face when I release my games and I want to know that my critics took the time to invite my game to dinner and enjoyed a full course. An hour or two with these games is not enough and it’s all I can afford. So…
I’m scaling back the daily regiment. I will post more spaciously and hopefully once a week. I will post more thoroughly.
Yes, I know this means my beautiful calendar site is going to be torn apart, I know, me too. I’ve enjoyed and have been proud of my work the last few weeks. So I want know how to do this right. So let me know:
Do you want to hear about my own game development? and Are there any reviews you want me to spend more time on in a revisit?
Thank you! Happy Memorial Day!
Up next is TRAUMA.